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opinion · Opinion

Xbox's reset needs to show up in the numbers, not the memos

Xbox's first quarter after its big restructure shows hardware revenue down again. Our columnist argues that restructuring alone won't win players back, and says what would change his mind.

Edited by Dot Matrix, Editor-in-Chief


A dim, emptied studio shows a cleared desk with a sealed console box, stacked boxes on a shelf, and a lone worker by the window.
An empty desk and unsold boxes: the restructure shows up in the layoffs, not yet in the sales. Illustration generated by AI.

Kotaku reports that Xbox’s first earnings report after its big “reset” looks a lot like all the others, with hardware revenue down 14 percent year over year.1 That is a number players have seen before, and it should reset nothing about how we judge this platform.

Here is my argument in one sentence: a restructure is an internal promise, and until it changes what players can buy, play and afford, it is a memo, not a result.

Start with the facts. In July, Xbox head Asha Sharma announced the most significant restructure in Xbox history, with roughly 3,200 jobs cut across the 2027 fiscal year, about 1,600 of them on day one, and four studios leaving Xbox.2 The July memo was candid about why. It said the business is operating at margins three to ten times lower than comparable platform and publishing businesses, and that Game Pass and multiplatform bets did not grow as expected.2

Now look at the first quarter since. Content and services revenue fell 2 percent, with declines in third-party content and in Game Pass, which got a price cut back in April.1 Hardware fell 14 percent, after drops of 13 and 33 percent in the two previous quarters.1 IGN’s tally shows this slide is a long one, with year-over-year hardware declines running back through 2024 and 2025, and U.S. console prices climbing sharply along the way.3

The best counterpoint is simple: it is far too early. One quarter after a year-long restructure tells us almost nothing. Kotaku itself says as much, noting that stronger swings could come once Xbox has shipped more major releases, and that this quarter had just one remake and a pair of PlayStation 5 ports.1 There is also a small sign the cuts are doing something internally, since operating expenses in Microsoft’s Devices and Consumer division fell 3 percent, driven by Xbox.1

That is fair, and I will not pretend a single quarter settles anything. But notice what the savings were for. According to the report, the drop was offset by continued investment in research and development compute capacity and talent.1 Money saved on Xbox payroll is not obviously money returned to Xbox players.

And the underlying problem is not an org chart. Kotaku’s read is that Game Pass costs less and consoles cost more, and that the cheaper subscription has not yet lifted its revenue while the pricier hardware keeps pushing buyers away.1 Layoffs, as Kotaku puts it, do not change market conditions or sell more consoles.1 The July memo itself talks of simplifying layers of management; it does not say hardware will get cheaper.2

So what would change my view? Three things I could point to without squinting: a hardware quarter that stops falling, a Game Pass price cut that actually lifts subscription revenue, and a console price a first-time buyer would call reasonable. Any one would be evidence. All three would be a turnaround.

Our read: The reset may well make Xbox a leaner company, and the July memo is honest about how unhealthy the business was. But players do not buy leaner. Until the numbers move, the fairest verdict is the dullest one: not yet.

A reset is a plan. A recovery is a receipt.

Footnotes

  1. Kotaku, “Xbox’s First Report Card Following Its Big ‘Reset’ Looks A Lot Like All The Others”. Retrieved October 28, 2026. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8

  2. Xbox Wire, “Resetting XBOX”. Retrieved October 28, 2026. ↩ ↩2 ↩3

  3. IGN, “Xbox Hardware Revenue Has Been Dropping for Two Years Straight”. Retrieved October 28, 2026. ↩

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