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Aonuma remade Ocarina of Time to spark insights for younger Zelda staff

Eiji Aonuma says the Switch 2 Ocarina of Time remake was meant to teach younger developers, and he was surprised how few changes they made.

Edited by Dot Matrix, Editor-in-Chief


A young game developer works late at a desk with a Nintendo Switch 2 and dual monitors displaying a level editor and 3D fantasy world while an older producer watches from behind.
Teaching the next generation through a classic remake. Illustration generated by AI.

Nintendo on Monday spelled out the call on its Switch 2 remake of The Legend of Zelda: Ocarina of Time: series producer Eiji Aonuma wanted the full rebuild to trigger new insights in younger developers on the team.12

Aonuma has been involved with every Zelda title since the Nintendo 64 original and now produces the series. In Nintendo’s Ask the Developer series, he said many staff working beside him have only shipped the more recent games, and he wondered whether they truly grasp how significant Ocarina of Time was to the line as a whole.21

The first Zelda game’s 40th anniversary framed the timing. He tasked the group with rebuilding the 1998 classic so they could study its structure and development style, then carry those lessons into future Zelda work. Rebuilding it as a full remake, he said, “may trigger new insights that they can carry forward.”23

He did not lock the brief from the producer’s chair. Aonuma said if producers declare how a game must be, the team feels obligated to follow, so he let developers decide which parts of Ocarina of Time should stay and which should change. He wanted them to make the game their own, while still delivering “a fair share of lectures” along the way, and he stepped back to watch how the younger crew would reimagine it.1

What landed surprised him. Early in development he thought they could be making more changes. As the project moved on, he saw how deeply the team cared about the original—more than expected—and he said they crafted a rich experience from a game that first came out 28 years ago.1

Hidemaro Fujibayashi, who directed Breath of the Wild and Tears of the Kingdom, served as producer alongside Aonuma. The remake is a Nintendo Switch 2 exclusive launching Thursday, November 5. It is the second Ocarina of Time remake after the 2011 Nintendo 3DS version.24

Nintendo also wanted players used to the open path of Breath of the Wild and Tears of the Kingdom to feel a carefully paced adventure that builds the story and the player’s growth along the way.43 A digital copy is $59.99; a physical copy is $69.99.5 For anyone who already owns Switch 2 hardware, that is the price of entry when the game hits this week—the first Zelda exclusive on the new box. Aonuma has also said he is nervous about how players will receive it.

Our read: Aonuma cast the remake as a live clinic for the next Zelda bench, not only a fresh coat on a classic. He handed the crew real freedom and still watched them land close to the N64 original, which tracks with how much that game still weighs inside the house. Standings check: Nintendo is putting the Ocarina of Time remake on Switch 2 on November 5 at $59.99 digital and $69.99 physical, framed as developer training plus a paced-story counterpoint to recent open Zelda design. Final whistle is three days out.

Footnotes

  1. VGC, “Zelda producer Aonuma wanted to remake Ocarina of Time to ‘trigger new insights’ in the team’s younger developers”. Retrieved November 2, 2026. ↩ ↩2 ↩3 ↩4

  2. Nintendo, “Ask the Developer Vol. 24: The Legend of Zelda: Ocarina of Time — Part 1”. Retrieved November 2, 2026. ↩ ↩2 ↩3 ↩4

  3. Nintendo Life, “Nintendo Wanted To Remake Ocarina Of Time To “Trigger New Insights” For Future Titles”. Retrieved November 2, 2026. ↩ ↩2

  4. IGN, “Nintendo Explains Why There’s Another The Legend of Zelda: Ocarina of Time Remake”. Retrieved November 2, 2026. ↩ ↩2

  5. The Verge, “Nintendo’s Ocarina of Time remake launches in November”. Retrieved November 2, 2026. ↩

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